The hand and facial sculpts on these figures is piss poor, the jedi Diala Passil looks as if she's lost the ends of her fingers in an industrial accident, although this may explain why she doesn't have a lightsaber to begin with(when keep finger tips you can, lightsaber you may have hmm). Gideon Argus does not have a large facial scar, this is a mould line, and nobody has any idea what he's trying to do with his blaster but that has been fixed with a scalpel and hot water as for the hand holding the monoculars apparently kissing your sister is something of an issue in the star wars universe becaues those lower two fingers are one. There are others but those are the ones I had funnies for, so the imperial officers lets see what we have at this end of the gene cup, middle finger on the pointing hand does not exist after the first knuckle, middle finger on the gun hand I have no idea what's going on there, ears previous boxing career? and mold line from the shoulder up the neck that makes him look like plastic surgery. And there are the excuses for my piss poor painting, but seriously I intend to play and rum tournaments for the skirmish side of the game and if I have to £45 pounds for 9 rebel troopers those sculpts better be pretty impressive, cards aside that's £5 a figure which makes GW space marines a bargain. I'm not expecting GW level sculpts but I do want to see basic anantomy. Now on with show,
I've started by applying base coats to all areas the uniform is GW codex grey and the flesh is P3 midlund flesh, with P3 thamar black for all black bits and GW ironbreaker for the buckles. Another whinge now the belt buckles, the first thing I do when I come to paint these figure is go on to google and search for images, basic research. All imperial officer belts have a flat metal plate buckle not a standard belt buckle, it's a little thing but it irritated me and I didn't notice it till I started painting it. When I get time I will return to them and green stuff a proper buckle. The grey is very light and this is down to them being ground forces. Light grey ground forces, dark grey the navy and black security.
The left hand figure has a mix of GW codex grey and GW fortress grey this is the next stage picking out the more raised areas and continuing the blending